GameCards

Standard Goodstuffs

Doubles • Season: S1

Synergy

The classic VGC goodstuff core: Mega Garchomp + Incineroar forms the backbone with Intimidate + raw power. Dragapult and Kingambit provide additional offensive threats. Hatterene offers Trick Room option and Whimsicott offers Tailwind, giving the team flexible speed control.

Win Conditions

Incineroar + Garchomp lead applies immediate pressure with Fake Out + Earthquake. Kingambit can snowball with Supreme Overlord after teammates faint. Speed control via Tailwind or Trick Room adapts to the matchup.

Lead Options

Incineroar + Garchomp, Incineroar + Dragapult

Threats

Critical weakness to Ice. Teams that can handle Intimidate and threaten Mega Garchomp early.