Standard Goodstuffs
Doubles • Season: S1
Synergy
The classic VGC goodstuff core: Mega Garchomp + Incineroar forms the backbone with Intimidate + raw power. Dragapult and Kingambit provide additional offensive threats. Hatterene offers Trick Room option and Whimsicott offers Tailwind, giving the team flexible speed control.
Win Conditions
Incineroar + Garchomp lead applies immediate pressure with Fake Out + Earthquake. Kingambit can snowball with Supreme Overlord after teammates faint. Speed control via Tailwind or Trick Room adapts to the matchup.
Lead Options
Incineroar + Garchomp, Incineroar + Dragapult
Threats
Critical weakness to Ice. Teams that can handle Intimidate and threaten Mega Garchomp early.
Team
